
The Alters is a sci-fi survival base-builder where one stranded worker has to create alternate versions of himself to survive on a dangerous alien planet. You play as Jan Dolski, a lone space worker whose only chance of escape is to use a mysterious technology capable of creating alternate versions of his own life.
Instead of simply gathering resources and upgrading a base, The Alters combines survival management with a deeply personal branching narrative. Every version of Jan has a different personality, skill set, history, and attitude, meaning your decisions can dramatically change how your mobile base operates and how the story develops.
What Is The Alters?
The Alters is a survival base-building game developed by 11 bit studios. It combines resource management, exploration, crafting, character management, and narrative decision-making.
Jan becomes stranded on an unknown planet where staying alive requires constant movement. His mobile base acts as his home, workshop, laboratory, and survival center.
The major twist is the Alter system. Jan can create alternate versions of himself based on different choices he could have made earlier in life.
Each Alter represents a different path Jan might have taken.
Jan Dolski and His Personality Clones
The Alters' most important gameplay system revolves around Jan Dolski.
Using advanced technology, Jan creates alternate versions of himself known as Alters. These aren't simple copies. Each one has a different personality, memories, profession, and emotional perspective.
One version might be better at engineering, while another could specialize in scientific research or construction. Others can provide completely different abilities that become important for keeping the base functioning.
But every Alter is also a person.
That creates an important problem: you aren't just managing workers, you're managing different versions of the same human being.
An Alter can disagree with Jan, become unhappy, question decisions, or develop conflicts with other members of the crew. Keeping everyone productive while maintaining relationships becomes just as important as collecting resources.
Survival Base Building
Your mobile base is the center of almost everything you do.
The base contains different modules and facilities that allow Jan and his Alters to research technology, process resources, manufacture equipment, maintain essential systems, and survive the harsh environment.
Building the right facilities is crucial because space and resources are limited.
You need to decide which modules provide the biggest advantage at a particular moment. Expanding too quickly can consume resources that you desperately need elsewhere, while failing to upgrade your base can leave you unable to respond to new threats.
The result is a constant balancing act between expansion, efficiency, survival, and exploration.
Resource Management
Resource management is one of the core challenges in The Alters.
The alien planet contains valuable materials, but collecting them isn't always straightforward. Jan needs to explore dangerous areas, extract resources, process them, and turn them into useful equipment or upgrades.
Your resources are connected to almost every major decision.
You may need materials for a new base module while simultaneously needing them for repairs, research, production, or survival.
This makes resource planning extremely important. Wasting materials early can create serious problems later, especially when the mobile base needs to move before dangerous environmental conditions become overwhelming.
Exploration and The Dangerous Planet
Jan's base cannot remain in one place forever.
The planet presents environmental dangers that force you to explore and relocate. Outside the base, Jan can investigate the surrounding environment, search for useful materials, and uncover information about the world.
Exploration therefore isn't just about finding collectibles.
It directly supports your survival strategy.
Knowing when to leave the current location, what resources to prioritize, and which areas are worth exploring can determine whether your colony remains operational.
Branching Narrative Choices
The Alters isn't simply a management game with a story happening in the background.
Your choices actively shape Jan's story.
Because every Alter represents a different version of Jan's life, conversations and decisions can explore questions about regret, identity, relationships, ambition, and the consequences of choosing a different path.
Decisions can affect relationships between characters and influence how events unfold.
There isn't always an obvious "correct" choice. A decision that seems beneficial for the base might create personal problems later, while helping an Alter emotionally could potentially make your survival situation more difficult.
Why The Alters' Choices Matter
The game's biggest strength is the way its survival mechanics connect to its narrative.
In a typical base-builder, assigning another worker to a task is mostly a numbers decision.
In The Alters, who you assign can matter emotionally as well as practically.
You might need an Alter because of their technical abilities, even if their personality causes tension within the crew. Another Alter might be easier to work with but less useful for a specific task.
That makes crew management feel much more personal.
Gameplay and Mechanics
The main gameplay loop revolves around several connected activities:
Explore: Search the planet for resources and important discoveries.
Build: Expand the mobile base with new rooms, facilities, and systems.
Create Alters: Produce alternate versions of Jan with different skills and personalities.
Manage: Keep the base operational while balancing everyone's needs.
Research: Unlock new technologies and improve your chances of survival.
Decide: Make narrative choices that can change relationships and future events.
The important part is that these systems constantly affect one another.
What To Know at a Glance
| Feature | Details |
|---|---|
| Main Character | Jan Dolski |
| Genre | Survival, Base Builder, Narrative Adventure |
| Core Mechanic | Creating alternate versions of Jan |
| Base | Mobile survival facility |
| Gameplay | Exploration, crafting, management, research |
| Major Challenge | Balancing resources and crew relationships |
| Story | Branching narrative influenced by player choices |
| Setting | Dangerous alien planet |
Why The Alters Matters
The Alters stands out because it turns a familiar survival-management formula into something much more personal.
Instead of building a settlement full of unrelated survivors, you're effectively building a team made from different versions of one person's life.
That creates an unusual combination of strategic management and character-driven storytelling.
Every Alter can solve a practical problem, but every Alter can also create a new emotional one.
🎮 The Bottom Line
The Alters combines survival base-building with one of its most unusual character systems: creating alternate versions of Jan Dolski.
Resource management, exploration, mobile-base construction, research, and crew relationships all work together, while branching decisions determine how Jan's story develops.
If you enjoy games where strategy and storytelling directly influence each other, The Alters offers a distinctive take on the survival genre.