The Star Wars universe is heading into a completely different kind of battlefield.
Instead of controlling a Jedi in a traditional action game, Star Wars: Zero Company puts players in command of an entire squad.
Developed by Bit Reactor in collaboration with Electronic Arts and Lucasfilm Games, the game is a single-player, turn-based tactics experience set during the twilight of the Clone Wars. Players take control of Hawks, a former Galactic Republic officer who leads a group of unconventional operatives against a mysterious threat known as the Infinite Coil.
The game is officially scheduled to launch on:
August 27, 2026
Here's everything you need to know.
📅 When Does Star Wars: Zero Company Release?
Star Wars: Zero Company launches worldwide on:
August 27, 2026
The game will be available on:
- PlayStation 5
- Xbox Series X|S
- PC
On PC, players can purchase the game through Steam, the EA app, and Epic Games Store.
There is currently no announced PS4, Xbox One, or Nintendo Switch version.
🌌 Where Does Zero Company Take Place?
The game is set during the Clone Wars, specifically toward the conflict's later stages.
The Galactic Republic is struggling against the Separatist Alliance, while another conflict is developing underneath the larger war.
This hidden conflict eventually brings Hawks and Zero Company into contact with the Infinite Coil, a mysterious Separatist-aligned cult.
The campaign takes players across different locations throughout the galaxy.
Confirmed locations include places such as:
- Vandor
- Anaxes
- Geonosis
- Ryloth
- Mapuzo
The game's story combines original characters with familiar elements from the wider Star Wars universe.
🧑✈️ Meet Hawks
At the center of the story is:
Hawks
Hawks is a former Galactic Republic officer who becomes the leader of Zero Company.
Unlike a fixed protagonist, Hawks is designed to be customizable.
Players can customize:
- Appearance
- Combat specialization
- Abilities
- Equipment
This allows players to create their own interpretation of the squad's commander.
Both masculine and feminine versions of Hawks are supported, with different voice actors providing the performances.
🪖 Building Zero Company
Hawks isn't fighting alone.
The player assembles a squad made up of unusual operatives from across the galaxy.
The team includes both:
Authored Characters
These are characters with their own personalities, histories, and roles in the story.
Custom Characters
Players can create and customize additional members of their company.
This combination allows the campaign to have both a strong narrative cast and player-created squad members.
⚔️ Who Can Join the Squad?
The Zero Company roster isn't limited to ordinary Republic soldiers.
Official material has revealed a diverse group of operatives, including:
- Clone Troopers
- Mandalorian warriors
- Jedi
- Scoundrels
- Astromech droids
- Aliens from different species
- Specialized ranged fighters
One of the game's revealed characters is a Jedi Padawan, while another is an Umbaran sniper.
The variety means that squad composition can dramatically affect how players approach battles.
🎯 How Does the Combat Work?
Zero Company is built around turn-based tactical combat.
Rather than controlling one character in real time, players command their squad member by member.
Positioning becomes critical.
Players need to consider:
- Cover
- Enemy positions
- Character abilities
- Squad composition
- Attack ranges
- Movement
- Special abilities
- Team synergies
Every action can potentially change the outcome of an encounter.
EA describes the game as a tactical experience where player decisions can determine whether members of Zero Company survive their missions.
🤝 The Bond System
One of the game's most interesting mechanics is its Bond system.
Squad members can develop relationships through their experiences together.
As these bonds grow, characters can unlock stronger combat synergies.
That means relationships aren't simply a story feature.
They can directly affect gameplay.
This creates an interesting strategic choice.
A player might want to keep two characters together because their relationship makes them more effective as a team.
💀 Death and Permanent Consequences
Zero Company is designed around meaningful consequences.
Characters can face serious consequences during missions, including the possibility of permanent death depending on the campaign settings and character type.
This creates a much greater sense of danger than a typical Star Wars action game.
Losing an important squad member can force players to rethink their future strategy.
It also makes the relationships developed between characters more meaningful.
🏠 The Den: Your Base of Operations
Between missions, Zero Company returns to its headquarters:
The Den
The Den functions as the squad's main base of operations.
Players can use it to:
- Manage their squad
- Prepare for missions
- Develop characters
- Upgrade abilities
- Customize equipment
- Explore character relationships
- Plan their next operations
It provides a break from the battlefield while allowing players to prepare for the next mission.
🛠️ Customize Your Squad
Customization is a major part of Zero Company.
Players can tailor characters according to their preferred playstyle.
Customization includes:
👤 Appearance
Change the visual appearance of customizable characters.
🔫 Loadouts
Choose equipment appropriate for different combat situations.
⚔️ Abilities
Develop characters around different tactical roles.
🧩 Specializations
Create specialized operatives rather than forcing every character into the same role.
This makes squad building an important part of the overall strategy.
🤖 Astromech Support
Droids are another important part of the Zero Company experience.
Players can deploy astromechs alongside their other operatives.
The game's official material specifically highlights astromechs as one of the character archetypes players can use in their tactical squad.
Pre-order customers also receive the Crystalline Astromech Pack, which includes additional droid customization options.
🌀 The Infinite Coil
The primary threat in Zero Company isn't simply another group of Separatist soldiers.
It is a mysterious organization known as:
The Infinite Coil
The cult is aligned with the Separatists and is led by:
Kundri Fathom
Zero Company is recruited for a dangerous operation to track down Fathom and stop the Infinite Coil before its plans threaten the galaxy.
This creates a story happening beneath the larger Clone Wars.
While massive armies fight openly, Zero Company operates in the shadows.
🧬 Kundri Fathom
Kundri Fathom is the main antagonist revealed so far.
She leads the Infinite Coil and represents the mysterious force Zero Company must investigate.
The character is voiced by Rekha Sharma, known for her work in Star Trek: Discovery.
Her presence gives the game a more original villain rather than simply making the campaign another retelling of famous Clone Wars battles.
🪐 A New Side of the Clone Wars
One of the game's biggest selling points is its perspective.
Zero Company isn't trying to recreate the most famous battles from the movies.
Instead, it focuses on:
The war beneath the war.
Players control a small group of specialists operating away from the main front lines.
That gives Bit Reactor freedom to tell an original story while still using familiar Clone Wars characters, locations, factions, and themes.
🧑🚀 Familiar Star Wars Characters
Although Zero Company focuses heavily on original characters, players shouldn't expect a completely disconnected universe.
EA and Lucasfilm have confirmed that familiar characters from the Clone Wars era will appear.
The game's official materials have already teased appearances from recognizable Star Wars characters.
This allows the game to establish its own cast while remaining connected to the larger franchise.
🎬 A More Cinematic Tactical Game
Bit Reactor is approaching Zero Company differently from a purely traditional strategy game.
The game combines:
Turn-based tactics
with
Character-driven storytelling
and
Cinematic presentation
This means the campaign isn't just a sequence of tactical battles.
The decisions made outside combat can influence relationships and the development of the company.
🎮 Is Zero Company Like XCOM?
The comparison is almost unavoidable.
Bit Reactor was founded by veterans with experience working on games such as XCOM and Civilization, so the tactical DNA is clear.
However, Zero Company isn't simply XCOM with lightsabers.
The game puts considerably more emphasis on:
- Character relationships
- Story decisions
- Customization
- Star Wars lore
- Cinematic presentation
- Squad bonds
The result is intended to combine tactical strategy with a much stronger narrative focus.
🧠 Why Every Move Matters
The name Zero Company isn't just branding.
The game is designed around the idea that every tactical decision can have consequences.
Moving one character too far forward could expose them.
Using a powerful ability too early could leave the squad vulnerable later.
Splitting characters apart could weaken their Bond-based synergies.
And losing a valuable operative could permanently change the composition of your team.
The game therefore rewards preparation rather than simply fast reactions.
🛒 Pre-Order Bonuses
Players who pre-order receive the:
Crystalline Astromech Pack
The pack includes:
- R3 droid
- Crystalline heads for R4 and R5 variants
- Exclusive BR-1 droid
These are primarily customization bonuses for players who want to personalize their droids.
💿 Deluxe Edition
A Deluxe Edition is also available.
The standard and Deluxe versions are listed for PC, PlayStation, and Xbox.
The Deluxe Edition provides additional bonus content beyond the base game.
🎵 The Soundtrack
The game's soundtrack is composed by Gordy Haab, a composer known for his work across the Star Wars gaming universe.
The music is designed to complement the game's cinematic interpretation of the Clone Wars.
The soundtrack is scheduled to release alongside the game on August 27, 2026.
💻 PC System Requirements
The PC version has relatively substantial hardware requirements.
Minimum
| Component | Requirement |
|---|---|
| OS | Windows 10/11 64-bit |
| CPU | Ryzen 5 2600X / Core i5-8400 |
| RAM | 16 GB |
| GPU | Radeon RX 5600 XT / Intel Arc B580 / GTX 1080 |
| DirectX | 12 |
| Storage | 50 GB |
| Target | 1080p / 30 FPS / Low |
Recommended
| Component | Requirement |
|---|---|
| OS | Windows 10/11 64-bit |
| CPU | Ryzen 7 3700X / Core i7-10700K |
| RAM | 32 GB |
| GPU | Radeon RX 7800 XT / RTX 3080 |
| DirectX | 12 |
| Storage | 50 GB |
| Target | 1440p / 60 FPS / High |
These requirements come from EA's current PC specifications.
🎮 Zero Company at a Glance
| Feature | Details |
|---|---|
| 🌌 Setting | Twilight of the Clone Wars |
| 🎮 Genre | Turn-based tactics |
| 👤 Protagonist | Hawks |
| 🪖 Squad | Zero Company |
| 🦹 Main Threat | Infinite Coil |
| 👑 Antagonist | Kundri Fathom |
| 🏠 Base | The Den |
| 🤝 Relationship System | Bond system |
| 👤 Character Types | Authored + Custom |
| 💀 Consequences | Permanent character death possible |
| 🤖 Droids | Astromechs |
| 🎮 Multiplayer | ❌ Single-player |
| 📅 Release | August 27, 2026 |
| 🟦 PS5 | ✅ |
| 🟩 Xbox Series X|S | ✅ |
| 💻 PC | ✅ |
| 🎼 Composer | Gordy Haab |
🆚 Zero Company vs. Traditional Star Wars Games
| Feature | Traditional Star Wars Action Games | Zero Company |
|---|---|---|
| Combat | Real-time | Turn-based |
| Player Control | Usually one hero | Entire squad |
| Squad Management | Limited | Core mechanic |
| Character Bonds | Limited | Important |
| Custom Characters | Varies | Yes |
| Tactical Positioning | Secondary | Essential |
| Permadeath | Rare | Possible |
| Base Management | Limited | The Den |
| Story Choices | Varies | Important |
🏆 Why Star Wars: Zero Company Is Different
The Star Wars franchise has explored almost every major genre.
We've had:
- Action games
- Racing games
- Space simulators
- RPGs
- LEGO games
- First-person shooters
- Multiplayer shooters
- Soulslike-inspired games
But Zero Company is taking the franchise deeper into turn-based tactical strategy.
Its combination of squad management, character relationships, customization, and Clone Wars storytelling could make it one of the most distinctive Star Wars games in years.
📅 Star Wars: Zero Company Timeline
April 2025
EA, Bit Reactor, Respawn Entertainment, and Lucasfilm Games officially announce Star Wars: Zero Company at Star Wars Celebration Japan.
June 2026
EA confirms the August 27, 2026 release date and opens pre-orders.
June 2026
The first major gameplay trailer showcases the tactical combat and Clone Wars setting.
July 2026
Lucasfilm reveals the game's voice cast, including the actors playing Hawks and Kundri Fathom.
August 27, 2026
🚀 Star Wars: Zero Company launches worldwide.
🎯 Who Should Play Zero Company?
⚔️ Tactical Strategy Fans
If you enjoy games where planning matters more than reflexes, Zero Company is built for you.
🌌 Star Wars Fans
The Clone Wars setting, familiar characters, planets, Jedi, clones, droids, and Mandalorians provide plenty of franchise connections.
🧠 RPG Fans
Character relationships, customization, progression, and squad development add an RPG-like layer.
🪖 XCOM Fans
The turn-based structure and squad management will feel familiar, while the Star Wars setting provides a completely different atmosphere.
📖 Lore Fans
The Infinite Coil provides a new story that fits into the Clone Wars without simply retelling the movies.
❓ Frequently Asked Questions
When does Star Wars: Zero Company release?
August 27, 2026.
What platforms is it on?
PS5, Xbox Series X|S, and PC.
Is Zero Company multiplayer?
No. It is officially a single-player game.
Who is Hawks?
Hawks is a customizable former Galactic Republic officer and the leader of Zero Company.
What is the Infinite Coil?
It is a mysterious Separatist-aligned cult led by Kundri Fathom.
Can I customize my squad?
Yes. Players can customize Hawks and create custom characters alongside authored members of Zero Company.
Is there permadeath?
Permanent character loss is part of the game's high-stakes tactical design, though the exact rules can vary by character and campaign configuration.
🏁 The Bottom Line
Star Wars: Zero Company is bringing the Clone Wars into the world of serious turn-based tactics.
Instead of controlling a single legendary Jedi or soldier, players become the commander of an unconventional group of operatives.
You'll build your team.
You'll customize its members.
You'll develop relationships.
You'll plan missions.
And you'll have to live with the consequences when things go wrong.
With Hawks leading the company, the mysterious Infinite Coil threatening the galaxy, and a campaign spanning multiple worlds, Zero Company is shaping up to be a very different kind of Star Wars experience.
And the wait is almost over.
August 27, 2026.
The Clone Wars enter a new battlefield.