GTA 6 Map Wiki: Vice City, Regions & Open World
The GTA 6 map is one of the biggest search topics surrounding Rockstar's upcoming game.
While Rockstar hasn't released an official measurement for the complete map, we now know considerably more about the world thanks to the Extended Look and official promotional material.
The Center of the Map Is Vice City
Vice City is back.
But this time, it's part of a much larger world.
Rockstar has surrounded the city with different environments, creating a map that moves from dense urban streets to beaches, wetlands, rural areas and coastal regions.
Known GTA 6 Locations
Some of the major areas identified through official material include:
- Vice City
- Leonida Keys
- Grassrivers
- Ambrosia
- Port Gellhorn
- Mount Kalaga
The different regions give the map much more variety than a single-city setting.
π Water Is a Major Part of the Map
GTA 6 isn't designed purely around roads.
The Extended Look highlighted:
- Boats
- Scuba diving
- Kayaking
- Coastal exploration
- Water-based activities
That makes the waterways an important part of exploring Leonida.
π Wildlife Adds More Variety
The map isn't just buildings and roads.
Wildlife appears throughout Leonida, helping connect the different environments.
That is another area where GTA 6 seems to borrow from Rockstar's work on Red Dead Redemption 2.
β οΈ What About the Leaked Map?
A number of GTA 6 map images have circulated online.
Some have been reconstructed by fans, while others have been linked to recent leaks.
However, Rockstar hasn't confirmed leaked maps as the final retail map.
For a Wiki, it's better to stick to officially confirmed locations and clearly label anything else as speculation.
FAQ
What city is GTA 6 set in?
Vice City.
What state is GTA 6 set in?
Leonida.
Is the GTA 6 map officially available?
Rockstar has released extensive official imagery but hasn't published a final labeled map with an official size measurement.
Will GTA 6 have rural areas?
Yes. Official material shows environments far beyond central Vice City.
