Every publisher and developer has been trying to avoid the black hole that is Grand Theft Auto 6—easier said than done, given that Rockstar has shifted the GTA 6 release date several times now just to bait the entire industry. Even Call of Duty is giving it a wide berth, with Modern Warfare 4 opting for a late October launch rather than the typical November debut, though it's not a first for the series.
But Call of Duty's got nothing to worry about—at the very least, one of the best-selling games every year isn't 'free' on Game Pass anymore. After all, it's still one of the behemoths that rolls around every year, GTA 6 be damned. In an interview with Destructoid, co-studio head of Infinity Ward, Mark Grigsby, said going head-to-head with arguably the biggest game in the industry's history isn't any extra pressure.
"I always feel pressure. I’ve been in this industry for 28 years, and every product that I have put out, I have the weight of the world, even not as a studio head, as a developer," Grigsby explained. "It’s a lot of pressure to make sure that you’re creative enough to entertain the masses."
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