Fallout: New Vegas is an incredible game, and its factions are its best part. The New California Republic (NCR), Caesar's Legion, and the Securitrons of Mr House are omnipresent in the Mojave, and there's barely an NPC in the game that doesn't shine light on some new aspect of each one.
So many of New Vegas' interactions add texture to its factions because, well, that was the whole point. In a recent appearance on The Examined Game podcast, New Vegas director Josh Sawyer said that one of his and his team's key goals for the game was "to make sure that the people in the factions felt like they were humans that were their own people.
"When a faction feels monolithic," Sawyer continued, "Where every member of the faction is just like, 'I'm this guy, I believe in this thing, and this is the thing that everyone believes in.' One, nobody's like that, and two, it paints too simple of a picture for the player and their decision making."
Sawyer summons the NCR as a particular example of this design philosophy in action. "I think one of the things that people really wrestled with, with something like NCR, is that NCR is composed of a lot of different people, and some of those people are extremely virtuous and well-meaning, and some are well-meaning but bad-doing, and some are actually malicious and petty and they suck. That's a democracy, right? That's being in a republic."
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